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#THS-20 ⸱ Rare ⸱ English
Hundred-Handed One

Variations

Parts

Hundred-Handed One

Creature — Giant
3 / 5
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-09-15

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

 

2013-09-15

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

 

2013-09-15

An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.48
High$1.99
Market$0.28
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Conspiracy: Take the Crown$0.19
Theros$0.19

Pricing data provided by TCGPlayer