Outlaws of Thunder Junction Promos (potj) | ||
#171p ⸱ Rare ⸱ English |
![]() Variations : 1Parts— | Ornery Tumblewagg2 / 2 At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.Saddle 2 (Tap any number of other creatures you control with total power 2 or more : This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander RulingsIf a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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