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Rivals of Ixalan Promos (prix)

#92s ⸱ Rare ⸱ English
Blood Sun

Variations : 1

Parts

Blood Sun

Enchantment
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.

 

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-01-19

If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.

 

2018-01-19

If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.

 

2018-01-19

Land cards not on the battlefield aren’t affected.

 

2018-01-19

A mana ability is an ability that produces mana, not an ability that costs mana.

 

2018-01-19

If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.

 

2018-01-19

If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.

 

Market Pricing

 NormalFoil
Low$1.24
Median$1.85
High$18.99
Market$1.39
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Rivals of Ixalan$1.30

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