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War of the Spark Promos (pwar)

#30s ⸱ Rare ⸱ English
Single Combat

Variations

Parts

Single Combat

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

 

Not even a threat to the entire Multiverse could persuade them to put aside their feud.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-05-03

In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

 

2019-05-03

As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.

 

Market Pricing

 NormalFoil
Low$1.00
Median$2.62
High$5.90
Market$2.25
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Fallout$10.46
Fallout$0.50
Fallout$0.88
Fallout$2.87
War of the Spark$0.39

Pricing data provided by TCGPlayer