Treasure Chest (pz2) | ||
#65785 ⸱ Mythic ⸱ English |
![]() Variations— Parts— | ExpropriateCouncil's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
LegalitiesLegal Duel Brawl Legacy Vintage Historic Timeless Commander Gladiator Not Legal Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander Banned Oathbreaker RulingsNo player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
You must vote for one of the available options. You can't abstain.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
Each player must vote for one of the available options. They can't abstain.
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
| Market Pricing
Other Printings
|