Rumbling Ruin

Variations

Parts

Rumbling Ruin

Creature — Elemental
6 / 6
When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

 

The Rubblebelt grows restless.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

If there are no +1/+1 counters on creatures you control as Rumbling Ruin’s ability resolves, creatures with power 0 or less can’t block this turn.

 

2019-01-25

Once a creature with high enough power has blocked, changing the power of the blocking creature won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.

 

2019-01-25

The number of +1/+1 counters among creatures you control is counted only as Rumbling Ruin’s ability resolves. The set of creatures that can’t block is constantly updated as their power changes, but the number against which their power is compared doesn’t change later in the turn, even if the number of +1/+1 counters among your creatures changes.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.24
High$8.00
Market$0.03
Direct Low$0.06
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Other Printings