Rise of the Eldrazi (roe) | ||
| #225 ⸱ Rare ⸱ German | ||
![]() Variations— Parts— | Sphinxknochen-ZauberstabImmer wenn du einen Spontanzauber oder eine Hexerei wirkst, kannst du eine Ladungsmarke auf den Sphinxknochen-Zauberstab legen. Falls du dies tust, fügt der Sphinxknochen-Zauberstab einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu, wie Ladungsmarken auf ihm liegen.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsIf Sphinx-Bone Wand leaves the battlefield before its ability resolves, you won’t be able to put a charge counter on it. As a result, it won’t deal damage.
If you cast an instant or sorcery spell, Sphinx-Bone Wand’s ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.
If the targeted permanent or player is an illegal target by the time the ability resolves, the ability doesn’t resolve. You won’t put a charge counter on Sphinx-Bone Wand and it won’t deal damage.
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