Ingoiatore di Pensieri

Variations

Parts

Ingoiatore di Pensieri

Creatura — Orrore
2 / 2
Travolgere
Quando l'Ingoiatore di Pensieri entra nel campo di battaglia, metti un segnalino +1/+1 su di esso per ogni carta che hai in mano. Se lo fai, scarta la tua mano.
Quando l'Ingoiatore di Pensieri lascia il campo di battaglia, pesca una carta per ogni segnalino +1/+1 su di esso.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2010-06-15

As Thought Gorger's first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says "if you do" because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can't put any +1/+1 counters on it, so you won't discard your hand.

 

2010-06-15

Once an ability starts to resolve, it's too late to respond to it. For example, you can't count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it'll be discarded.

 

2010-06-15

When Thought Gorger's second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its "enters" ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings