オーラの術策

Variations

Parts

オーラの術策

インスタント
あなたがコントロールする1つを対象とし、クリーチャー1体を対象とする。その前者をその後者につける。
カードを1枚引く。

 

「鎧も魔術も似たようなものだが、それを使うのに必要な頭が世界を分けているのさ。」 ――マキンディのオーラ術師、ジラン

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Future
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2010-06-15

As Aura Finesse resolves, if either target is illegal, the spell resolves but the Aura doesn’t move. You still draw a card. If both targets are illegal, Aura Finesse doesn’t resolve and you don’t draw a card.

 

2010-06-15

You still control the Aura, even if you attach it to a creature you don’t control.

 

2010-06-15

As Aura Finesse resolves, if the targeted Aura can’t legally enchant the targeted creature (for example, because the Aura is red and the creature has protection from red, or because the Aura has “enchant creature you control” and an opponent controls the creature), the spell resolves but the Aura doesn’t move. You still draw a card.

 

2010-06-15

If you target an Aura that’s attached to a creature, you may also target the creature it’s attached to. Aura Finesse won’t cause the Aura to move, but you’ll still draw a card when it resolves.

 

2010-06-15

You may target any Aura you control, and you may target any creature (including one you don’t control). Whether the Aura could legally enchant the creature is irrelevant as you’re choosing the targets.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings