Mandato de inacción

Variations

Parts

Mandato de inacción

Conjuro
Detén la criatura objetivo que controla un oponente. (Hasta tu próximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)
Roba una carta.

 

"Impedir la acción es impedir la transgresión." —Lema de los encarceladores azorios

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Vintage

Rulings

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

 

2013-04-15

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

 

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

 

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

 

2013-04-15

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

 

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings