Guardia dei Cieli di Isperia

Variations

Parts

Guardia dei Cieli di Isperia

Creatura — Cavaliere Vedalken
3 / 3
Volare
Quando la Guardia dei Cieli di Isperia entra nel campo di battaglia, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.)

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

 

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

 

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

 

2013-04-15

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

 

2013-04-15

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

 

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings