新プラーフのギルド魔道士

Variations

Parts

新プラーフのギルド魔道士

クリーチャー — 人間・ウィザード
2 / 2
:クリーチャー1体を対象とする。それはターン終了時まで飛行を得る。
:対戦相手1人がコントロールする土地でないパーマネント1つを対象とし、それを留置する。(あなたの次のターンまで、そのパーマネントでは攻撃もブロックもできず、それの起動型能力は起動できない。)

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2013-04-15

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

 

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

 

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

 

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

 

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

 

2013-04-15

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings