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| #90 ⸱ Rare ⸱ Japanese | ||
![]() Variations— Parts— | 混沌のインプ6 / 5 飛行 解鎖(あなたはこのクリーチャーを、+1/+1カウンターが1個置かれた状態で戦場に出してよい。これの上に+1/+1カウンターが置かれているかぎり、これではブロックできない。) 混沌のインプは、これの上に+1/+1カウンターが置かれているかぎりトランプルを持つ。
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsChaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
The unleash ability applies no matter where the creature is entering the battlefield from.
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