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| #210 ⸱ Rare ⸱ Portuguese | ||
![]() Variations— Parts— | Locutores de Azor3 / 5 No início de sua manutenção, coloque um marcador de obstrução em Locutores de Azor. Depois, se Locutores de Azor tiver cinco ou mais marcadores de obstrução, você vence o jogo. Toda vez que uma fonte causar dano a você, remova um marcador de obstrução de Locutores de Azor.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsYou’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately.
The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed.
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