Ravnica Remastered (rvr)

#223 ⸱ Uncommon ⸱ Japanese
シミックのギルド魔道士

Variations

Parts

シミックのギルド魔道士

クリーチャー — エルフ・ウィザード
2 / 2
:クリーチャー1体を対象とし、それとコントローラーが同じでそれでないクリーチャー1体を対象とする。その前者の上にある+1/+1カウンター1個をその後者の上に動かす。
:パーマネントについているオーラ1つを対象とする。それをコントローラーが同じである他のパーマネントにつける。

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2006-05-01

For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.

 

2006-05-01

For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.

 

2006-05-01

For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Dissension