Eindringlinge zurücktreiben
Spontanzauber
Bringe zwei 1/1 weiße (Kithkin, Soldat)-Kreaturenspielsteine ins Spiel, falls

ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. Neutralisiere bis zu einen Kreaturenzauber deiner Wahl, falls

ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. (Mache beides, falls


ausgegeben wurde.)
If you choose to target a creature spell, Repel Intruders has a target. If that target becomes illegal by the time Repel Intruders resolves, the entire spell won’t resolve. You won’t get any tokens.
If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.
This spell checks on resolution to see if any mana of the appropriate colors were spent to pay its cost. It doesn’t matter how much mana of that color was spent; the effect isn’t multiplied.
This spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbol in its cost.