Shadowmoor (shm)

#147 ⸱ Uncommon ⸱ German
Eindringlinge zurücktreiben

Variations

Parts

Eindringlinge zurücktreiben

Spontanzauber
Bringe zwei 1/1 weiße (Kithkin, Soldat)-Kreaturenspielsteine ins Spiel, falls ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. Neutralisiere bis zu einen Kreaturenzauber deiner Wahl, falls ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. (Mache beides, falls ausgegeben wurde.)

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2008-05-01

You choose whether or not to target a creature spell before you decide whether or not to spend on Repel Intruders. You may target a creature spell and then not spend to cast Repel Intruders; if you do, Repel Intruders simply won’t affect that creature spell. Similarly, if you don’t target a creature spell but then you spend to cast Repel Intruders, that part of Repel Intruders has no effect.

 

2008-05-01

If you choose to target a creature spell, Repel Intruders has a target. If that target becomes illegal by the time Repel Intruders resolves, the entire spell won’t resolve. You won’t get any tokens.

 

2016-06-08

If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.

 

2016-06-08

This spell checks on resolution to see if any mana of the appropriate colors were spent to pay its cost. It doesn’t matter how much mana of that color was spent; the effect isn’t multiplied.

 

2016-06-08

This spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbol in its cost.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings