Shadowmoor (shm)

#171 ⸱ Uncommon ⸱ German
Merrow-Dreckschießer

Variations

Parts

Merrow-Dreckschießer

Kreatur — Meervolk, Zauberer
2 / 2
, : Eine Kreatur deiner Wahl erhält -2/-0 bis zum Ende des Zuges. ( ist das Enttappsymbol.)

 

Dreckschießer verbringen so viel Zeit in den Dunklen Mäandern, dass sie einen Teil davon immer mit sich mitschleppen.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2008-05-01

If a creature with an ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

 

2008-05-01

If the permanent is already untapped, you can’t activate its ability. That’s because you can’t pay the “Untap this permanent” cost.

 

2008-05-01

When you activate an ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings