Shadowmoor (shm) | ||
| #141 ⸱ Uncommon ⸱ Italian | ||
![]() Variations— Parts— | Tessitori di Insidie2 / 4 Lampo Volare Quando i Tessitori di Insidie entrano in gioco, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsWhen Glamer Spinners enters, you target only one permanent: the one that will be losing its Auras. You don't choose the permanent that will be receiving the Auras until the ability resolves.
You may target a permanent that has no Auras enchanting it.
When the ability resolves, you choose the permanent that will be receiving the Auras. It can't be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can't choose a permanent that meets all those criteria, the Auras won't move.
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