Hengst vom Aschenmaul

Variations

Parts

Hengst vom Aschenmaul

Kreatur — Nachtmahr, Pferd
3 / 3
Delirium — : Der Hengst vom Aschenmaul erhält +1/+1 bis zum Ende des Zuges. Aktiviere diese Fähigkeit nur, falls dein Friedhof vier oder mehr unterschiedliche Kartentypen enthält.

 

Der Hall von Hufschlägen verspricht nicht immer nahende Hilfe durch Gaven-Reiter.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2016-04-08

Some delirium abilities are activated abilities of permanents. To activate such an ability, there must be four or more card types among cards in your graveyard. The number of card types is not rechecked as the ability resolves.

 

2016-04-08

The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.

 

2016-04-08

The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.

 

2016-04-08

In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.

 

2016-04-08

Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings