Variations

Parts

Ermite de Montbabil

Créature : humain et loup-garou
2 / 3
À chaque fois qu'un adversaire lance un sort pendant votre tour, piochez une carte.
Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez l'Ermite de Montbabil.

 

Il a horreur des invités...

 

 

 

Loup solitaire de Montbabil

Créature : - loup-garou
3 / 5
À chaque fois qu'un adversaire lance un sort pendant votre tour, piochez deux cartes.
Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Loup solitaire de Montbabil.

 

... sauf à l'heure du dîner.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-04-08

The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.

 

2016-04-08

You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

 

2016-04-08

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

 

2016-04-08

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

 

2016-04-08

You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

 

2016-04-08

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings