Mestre de Forja de Kessig
Criatura — Humano Xamã Lobisomem
2 / 1
Toda vez que Mestre de Forja de Kessig bloqueia ou se torna bloqueado por uma criatura, Mestre de Forja de Kessig causa 1 ponto de dano àquela criatura.
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Mestre de Forja de Kessig.
Criatura — Lobisomem
3 / 2
Toda vez que Lobisomem Flamicárdio bloquear ou se tornar bloqueado por uma criatura, Lobisomem Flamicárdio causará 2 pontos de dano àquela criatura.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Lobisomem Flamicárdio.
Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.