Variations

Parts

Acordar no Susto

Feitiço
O oponente alvo coloca os treze cards do topo do grimório dele no próprio cemitério.
: Coloque Acordar no Susto no campo de batalha transformado do seu cemitério. Ative esta habilidade somente nos momentos em que poderia conjurar um feitiço.

 

 

 

Pesadelo Persistente

Criatura — Pesadelo
1 / 1
Esquivo (Esta criatura não pode ser bloqueada por criaturas com poder superior ao dela.)
Quando Pesadelo Persistente causar dano de combate a um jogador, devolva-o para a mão de seu dono.

 

"Pareceu tão real!"

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-04-08

A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.

 

2016-04-08

If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.

 

2016-04-08

Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings