Kiyomaro, Primo ad Alzarsi

Variations

Parts

Kiyomaro, Primo ad Alzarsi

Creatura Leggendaria - Spirito
* / *
La forza e la costituzione di Kiyomaro, Primo ad Alzarsi sono pari ciascuna al numero di carte che hai in mano.
Fintanto che hai almeno quattro carte in mano, Kiyomaro ha cautela.
Ogniqualvolta Kiyomaro infligge danno, se hai almeno sette carte in mano, guadagni 7 punti vita.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2005-06-01

Kiyomaro's power and toughness don't affect whether it has vigilance or the life-gain ability.

 

2005-06-01

If you have seven or more cards in hand when Kiyomaro's triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.

 

2005-06-01

Losing vigilance after attackers are declared doesn't cause Kiyomaro to tap.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings