Stronghold (sth) | ||
#20 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | TemperPrevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Penny Predh Premodern Vintage RulingsYou can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented.
The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage.
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