Programa de entrenamiento

Variations : 1

Parts

Programa de entrenamiento

Encantamiento
Cuando el Programa de entrenamiento entre al campo de batalla, aprende. (Puedes mostrar una carta de Lección de la cual eres propietario de fuera del juego y ponerla en tu mano o descartar una carta para robar una carta.)
Siempre que ataques, pon un contador +1/+1 sobre la criatura atacante objetivo y enderézala.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-04-16

If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.

 

2021-04-16

If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.

 

2021-04-16

If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.

 

2021-04-16

If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings