Rentrée des classes

Variations

Parts

Rentrée des classes

Éphémère
À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle ce tour-ci, mettez un marqueur +1/+1 sur elle et elle acquiert la célérité jusqu'à la fin du tour.
Apprenez. (Vous pouvez révéler une carte de leçon que vous possédez en dehors de la partie et la mettre dans votre main, ou vous défausser d'une carte pour piocher une carte.)

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Timeless
Vintage

Rulings

2021-04-16

If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.

 

2021-04-16

If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.

 

2021-04-16

If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.

 

2021-04-16

If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings