Custodio de los yermos

Variations

Parts

Custodio de los yermos

Criatura — Dragón
5 / 5
Vuela.
Cuando esta criatura entre o se convierta en monstruosa, exilia hasta dos artefactos y/o encantamientos objetivo controlados por jugadores distintos.
: Monstruosidad 3. (Si esta criatura no es monstruosa, pon tres contadores +1/+1 sobre ella y se convierte en monstruosa.)

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2025-04-04

Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

 

2025-04-04

Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Tarkir: Dragonstorm Commander