Siège de la frontière

Variations

Parts

Siège de la frontière

Enchantement
Au moment où cet enchantement arrive, choisissez Khans ou Dragons.
• Khans — Au début de chacune de vos phases principales, ajoutez .
• Dragons — À chaque fois qu'une créature avec le vol que vous contrôlez arrive, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-11-24

Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

 

2014-11-24

Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

 

2014-11-24

The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.

 

2014-11-24

The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

 

2014-11-24

For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander 2017
Fate Reforged