Tarkir: Dragonstorm (tdm) | ||
| #166 ⸱ Rare ⸱ Spanish | ||
![]() Variations : 1Parts— | Protector de la arboleda2 / 2 Al comienzo de tu paso final, pon un contador +1/+1 sobre esta criatura. Siempre que otra criatura que no sea ficha que controlas entre, esa criatura perdura X, donde X es la cantidad de contadores sobre esta criatura. (Pon X contadores +1/+1 sobre la criatura que entró o crea una ficha de criatura Espíritu blanca X/X.)
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Predh Premodern RulingsYou choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.
The value of X is determined as the last ability resolves. If Warden of the Grove is no longer on the battlefield at that time, the number of counters on it as it last existed on the battlefield is used to determine how many +1/+1 counters to put on the creature that endured or the power and toughness of the Spirit token created.
If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.
If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.
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