Tarkir: Dragonstorm (tdm)

#210 ⸱ Mythic ⸱ Spanish
Neriv, Corazón de la Tormenta

Variations : 2

Parts

Neriv, Corazón de la Tormenta

Criatura legendaria — Dragón espíritu
4 / 5
Vuela.
Si una criatura que controlas que entró este turno fuera a hacer daño, en vez de eso, hace el doble de esa cantidad de daño.

 

Con sus escamas adornadas con relámpagos y los truenos siguiendo sus pasos, Neriv es el estandarte viviente en torno al que los Mardu luchan.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2025-04-04

If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

 

2025-04-04

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage.

 

2025-04-04

If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings