Tarkir: Dragonstorm (tdm)

#12 ⸱ Common ⸱ French
Garde-parent de la forteresse

Variations

Parts

Garde-parent de la forteresse

Créature — chien et soldat
1 / 2
Quand cette créature arrive, elle endure 1. (Mettez un marqueur +1/+1 sur elle ou créez un jeton de créature 1/1 blanche Esprit.)

 

Pendant toute la nuit, l'ancêtre parlait à voix basse d'anciennes batailles livrées depuis ce même rempart surplombant la cité d'Arashin.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Predh
Premodern

Rulings

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings