Tarkir: Dragonstorm (tdm)

#351 ⸱ Rare ⸱ Japanese
木立の守部

Variations : 1

Parts

木立の守部

クリーチャー — ハイドラ
2 / 2
あなたの終了ステップの開始時に、このクリーチャーの上に+1/+1カウンター1個を置く。
あなたがコントロールしていてトークンでもこれでもないクリーチャー1体が戦場に出るたび、それは闘魂Xを行う。Xは、このクリーチャーの上にあるカウンターの個数に等しい。

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

2025-04-04

The value of X is determined as the last ability resolves. If Warden of the Grove is no longer on the battlefield at that time, the number of counters on it as it last existed on the battlefield is used to determine how many +1/+1 counters to put on the creature that endured or the power and toughness of the Spirit token created.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings