Tarkir: Dragonstorm (tdm)

#8 ⸱ Uncommon ⸱ Japanese
嵐の末裔

Variations

Parts

嵐の末裔

クリーチャー — 人間・兵士
2 / 1
このクリーチャーが攻撃するたび、を支払ってもよい。そうしたなら、これは闘魂1を行う。(これの上に+1/+1カウンター1個を置くか、白の1/1のスピリット・クリーチャー・トークン1体を生成する。)

 

アブザンの精鋭達は、選抜されてヤサンへと加わる。それは氏族のために、カンの指揮を離れて行動する誉れ高き集団である。

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

2025-04-04

You can’t pay the cost for the triggered ability more than once each time it triggers.

 

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings