伝説のクリーチャー — 人間・戦士
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各戦闘で、無傷のハクトスは可能なら攻撃する。
無傷のハクトスが戦場に出るに際し、2か3か4を無作為に選ぶ。
無傷のハクトスは、プロテクション(点数で見たマナ・コストがその選ばれた値でない)を得る。
For spells with
in their mana costs, use the value chosen for X to determine the spell's mana value. If a card or permanent in any other zone has
in its mana cost, X is considered to be 0.
If Haktos can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
A number is chosen randomly for Haktos before it enters the battlefield. There's no point at which players can target it before it has gained the appropriate protection abilities.
Haktos has protection from each possible mana value other than the chosen value, not just protection from the two options that weren't randomly chosen.
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana value as that object.
If Haktos somehow has no choice made for its ability, its last ability grants it no protection abilities.