Theros (ths)

#164 ⸱ Common ⸱ Russian
Нессийский Аспид

Variations

Parts

Нессийский Аспид

Существо — Змея
4 / 5
Захват
: Чудовищность 4. (Если это существо не является чудовищным, положите на него четыре жетона +1/+1, и оно становится чудовищным.)

 

Бояться надо не двух его голов. Бояться надо четырех зубов.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2013-09-15

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

 

2013-09-15

An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.

 

2013-09-15

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Theros