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Avatar: The Last Airbender (tla)

#321 ⸱ Rare ⸱ English
The Fire Nation Drill

Variations : 1

Parts

The Fire Nation Drill

Legendary Artifact — Vehicle
6 / 3
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2025-10-02

Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

 

2025-10-02

If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

 

Market Pricing

 NormalFoil
Low$0.24
Median$0.85
High$999.45
Market$0.62
Direct Low$0.98
Buy at TCGPlayer

Printings

 NormalFoil
Avatar: The Last Airbender$0.62
Avatar: The Last Airbender$0.30
Avatar: The Last Airbender Promos$3.01

Pricing data provided by TCGPlayer