Teenage Mutant Ninja Turtles Eternal (tmc) | ||
| #13 ⸱ Rare ⸱ German | ||
![]() Variations : 1Parts— | Krang, der Allmächtige3 / 3 Falls ein Spieler eine Karte zieht und dadurch bei einem Permanent, das du kontrollierst, eine ausgelöste Fähigkeit auslöst, wird jene Fähigkeit ein weiteres Mal ausgelöst. Immer wenn ein Spieler seine zweite Karte innerhalb desselben Zuges zieht, lege eine +1/+1-Marke auf Krang.
LegalitiesNot Legal Alchemy Future Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Timeless Vintage RulingsKrang's first ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
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