Irma, Part-Time Mutant

Variations

Parts

Irma, Part-Time Mutant

Legendary Creature — Human Mutant Shapeshifter
1 / 1
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.

 

"I'm not trying to cause trouble. Trouble just follows me around."

 

 

 

Legalities

Not Legal
Alchemy
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2026-01-27

You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.

 

2026-01-27

Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

 

2026-01-27

Because Irma isn't entering the battlefield when she becomes a copy of another creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.

 

2026-01-27

If the copied creature has in its mana cost, X is 0.

 

2026-01-27

If the copied creature is copying something else, then Irma becomes a copy of whatever that creature copied (with the listed exceptions).

 

Market Pricing

 NormalFoil
Low$5.77
Median$7.49
High$66.60
Market$6.67
Direct Low$6.62
Buy at TCGPlayer

Printings

 NormalFoil
Teenage Mutant Ninja Turtles Eternal$6.67

Pricing data provided by TCGPlayer