Teenage Mutant Ninja Turtles Eternal (tmc) | ||
| #6 ⸱ Mythic ⸱ English | ||
![]() Variations : 1Parts— | Heroes in a Half Shell5 / 5 Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
LegalitiesNot Legal Alchemy Future Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Timeless Vintage RulingsIf creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.
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