Krang, le tout-puissant

Variations : 1

Parts

Krang, le tout-puissant

3 / 3
Si la pioche d'une carte par un joueur provoque le déclenchement d'une capacité déclenchée d'un permanent que vous contrôlez, cette capacité se déclenche une fois de plus.
À chaque fois qu'un joueur pioche sa deuxième carte à chaque tour, mettez un marqueur +1/+1 sur Krang.

 

 

 

Legalities

Not Legal
Alchemy
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2026-01-27

Krang's first ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

 

2026-01-27

If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.

 

2026-01-27

Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Teenage Mutant Ninja Turtles Eternal
Teenage Mutant Ninja Turtles Eternal