Krang, Super-Hirn

Variations : 1

Parts

Krang, Super-Hirn

1 / 4
Affinität zu Artefakten
Wenn Krang ins Spiel kommt und falls du weniger als vier Karten auf der Hand hast, ziehe so viele Karten, wie die Differenz beträgt.
Krang erhält +1/+0 für jedes andere Artefakt, das du kontrollierst.

 

„Du musst es mir nicht erklären, ich habe es ja erfunden!"

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Alchemy
Oldschool
Premodern
Paupercommander

Rulings

2026-01-27

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

 

2026-01-27

If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles