Cool but Rude

Variations

Parts

Cool but Rude

Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2026-01-27

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

 

2026-01-27

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

 

2026-01-27

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

 

2026-01-27

Gaining a level won't remove abilities that a Class had at a previous level.

 

2026-01-27

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

 

2026-01-27

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

 

Market Pricing

 NormalFoil
Low$6.90
Median$10.36
High$50.65
Market$8.10
Direct Low$10.31
Buy at TCGPlayer

Printings

 NormalFoil
Teenage Mutant Ninja Turtles$8.10

Pricing data provided by TCGPlayer