Teenage Mutant Ninja Turtles (tmt) | ||
| #201 ⸱ Rare ⸱ Japanese | ||
![]() Variations : 2Parts— | クランゲとシュレッダー6 / 7 これが戦場に出るか攻撃するたび、各対戦相手はそれぞれ、土地でないカード1枚が追放されるまで、自分のライブラリーの一番上から1枚ずつ追放していく。 離脱 ― あなたの終了ステップの開始時に、このターンにパーマネントがあなたのコントロール下で戦場を離れていた場合、これによって追放されているカード1枚を、マナ・コストを支払うことなく唱えてもよい。
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsIf a spell has
Some disappear abilities, such as those of the above cards, are triggered abilities with intervening if clauses. If a permanent hasn't left the battlefield under your control that turn by the time the disappear ability would trigger, it won't trigger at all.
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
You cast the card while Krang & Shredder's last ability is resolving and still on the stack. You can't wait to play it later in the turn. Timing restrictions based on its types are ignored.
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