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Ultimate Masters (uma)

#249 ⸱ Rare ⸱ English
Raging Ravine

Variations

Parts

Raging Ravine

Land
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2010-03-01

A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

 

2010-03-01

When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.

 

2018-12-07

Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability. For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.

 

2018-12-07

Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.

 

Market Pricing

 NormalFoil
Low$0.12
Median$0.50
High$8.07
Market$0.27
Direct Low$0.27
Buy at TCGPlayer

Other Printings

 NormalFoil
Bloomburrow Commander$0.07
Modern Horizons 3 Commander$0.11
Commander Legends: Battle for Baldur's Gate$0.12
Neon Dynasty Commander$0.10
Ultimate Box Topper$4.59
Worldwake$5.37

Pricing data provided by TCGPlayer