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Unsanctioned (und)

#59 ⸱ Uncommon ⸱ English
Super-Duper Death Ray

Variations

Parts

Super-Duper Death Ray

Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.

 

"Comin' through!"

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

Rulings

2020-02-29

Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.

 

2020-02-29

If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.

 

2020-02-29

Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.

 

2020-02-29

If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.25
High$4.99
Market$0.11
Direct Low$0.10
Buy at TCGPlayer

Other Printings

 NormalFoil
Unstable$0.58

Pricing data provided by TCGPlayer