Variations

Parts

Yawgmoth's Will

Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.

 

 

 

Legalities

Legal
Duel
Predh
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Standardbrawl
Paupercommander
Banned
Legacy
Premodern
Restricted
Vintage

Rulings

2004-10-04

The second ability creates a replacement effect. It applies to both costs and effects.

 

2004-10-04

If you play a card using Yawgmoth’s Will and something triggers only when “cast from your hand”, that something will not trigger. Such things trigger based on where the card came from.

 

2004-10-04

To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.

 

2004-10-04

If an effect asks you to discard a card, you can’t “discard” something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can’t be activated.

 

2004-10-04

If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.

 

2004-10-04

It will exile itself since it goes to the graveyard after its effect starts.

 

2006-10-15

You cannot Suspend a card from your graveyard, only your hand.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings