Circle of Confinement

Variations : 1

Parts

Circle of Confinement

Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-11-19

If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.

 

2021-11-19

Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2021-11-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.25
High$20.00
Market$0.17
Direct Low$0.12
Buy at TCGPlayer

Other Printings

 NormalFoil
Innistrad: Double Feature$0.12

Pricing data provided by TCGPlayer