Prison Realm

Variations

Parts

Prison Realm

Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.

 

After millennia to craft victory, Bolas had eternity to contemplate defeat.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-05-03

You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.

 

2019-05-03

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

 

2019-05-03

If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.

 

2019-05-03

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

Market Pricing

 NormalFoil
Low$0.03
Median$0.74
High$2.30
Market$0.49
Direct Low
Buy at TCGPlayer

Other Printings