Prison Realm

Variations

Parts

Prison Realm

Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.

 

After millennia to craft victory, Bolas had eternity to contemplate defeat.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-05-03

You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.

 

2019-05-03

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

 

2019-05-03

If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.

 

2019-05-03

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$1,000.08
Market$0.08
Direct Low$0.03
Buy at TCGPlayer

Printings

 NormalFoil
War of the Spark$0.08

Pricing data provided by TCGPlayer