クロンチの世話人

Variations

Parts

クロンチの世話人

クリーチャー — 人間・戦士
2 / 1
トランプル
パワーが4以上のクリーチャーが1体あなたのコントロール下で戦場に出るたび、クロンチの世話人の上に+1/+1カウンターを1個置く。

 

破壊された街の2区画ほどを見渡した彼は、ただ自慢げに笑うことしかできなかった。

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-05-03

If Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.

 

2019-05-03

If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler.

 

2019-05-03

The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings