War of the Spark (war) | ||
| #142 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Corrida de SamutA criatura alvo recebe +2/+1 e ganha ímpeto até o final do turno. Use vidência 1.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsIf the target creature is an illegal target by the time Samut’s Sprint tries to resolve, the spell doesn’t resolve. You won’t scry 1.
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